Magic

"Sorcery requires a fruitful imagination. One must find potential in the dullest of things to be truly magnificent."

- Aleister Crowley

Magic is a fundamental component of the Multiverse.

Spells

 * Absconditus Domus: The spell creates a projection of a vehicle that splits from its true self, though could continue to go on a path that leads the pursuer of the vehicle away.
 * Animo, Aperto Corpore, Apertis Mentis: The spell melts people's natural Defense mechanisms, providing a way for others to send a telepathic message to their minds directly.
 * Auge Navitas Pro Omnibus Homnibus: The spell amplifies the energy signatures of AllStone Totems, allowing the spell caster to locate the totem.
 * Bilocation: Bilocation is a technique allowing the spell caster to appear at two locations at once through projections.
 * Board Game Spell: A Gaelic spell sends it users into the world of board games where elements of the game appears as realistic constructions and objects.
 * Cannabis Edible, Euphoria Incredible, Brain Matter Bendable: The English spell supposedly creates a similar feeling of the euphoria created by cannabis.
 * Cogitationes Meae, Cogitationes Vestrae Fiet: By casting the spell on a comatose individual, the spell caster can enter the Mindscape of said person, experiencing their memories as though they are a part of them.
 * Cloaking Spell: The Cloaking Spell hides the appearance of a certain object and could be easily revealed.
 * Cloaking Spell (Earth-1)
 * Cloaking Spell (Earth-Prime)
 * Curse of the Banshee: The Curse of the Banshee forces an individual to possess abilities such as supersonic scream.
 * Demon Seal: The Demon Seal consists of a Triangle of Solomon, Elder Runes, and Enochian script, creating a trap for Demons and preventing them from leaving the seal.
 * Demon's Blow (Suntok Ni Demonyo): The spell creates a concussive air blast that knocks the spell caster's opponents backwards.
 * Divination of Hor: The Divination of Hor could allow the Spell caster to expel any form of alien from its host.
 * Duplicity Spell: The Duplicity Spell creates a path that leads whoever searching for a certain location further away from it.
 * Egyptian Dream Temple Technique: By saying doo-wat ak-em ka ren el-bee shoit, the spell opens a portal to the an alternate reality.
 * Egyptian Dream Temple Technique (Earth-1)
 * Egyptian Dream Temple Technique (Earth-Prime)
 * Elements Spell: The English spell uses elemental aspects Earth, fire, air, and water, in order to prevail a machine to a location where it originally could not travel to.
 * Expulsion/Cleansing Spell: Unlike other spells, the Expulsion Spell is cast through a song written by Natalie Logue. The spell removes all sorts of magical energies in a location, removing the abilities of magic users except the spell caster.
 * Fa'ra'too'rik/H'ronmeer's Curse: The Fa'ra'too'rik prevents Green Martian brothers from fighting each other. When they disobey the rule, they will be shocked with a painful energy within their bodies and halt their attacks.
 * Fiery Flames, Burning Blazes, Infernal Conflagration: One of the very few English spells, it could create a weak yet effective flame to reheat certain deserts.
 * Frange: The spell breaks any kind of obstacles between the caster and their destination.
 * Heart Stopping Spell: The Middle Egyptian Spell stops a person's heart for a brief moment, though there are possibilities that the effects are unable to be reserved.
 * Vade Retro Ad Regum Somniorum: The spell sends anyone originating from the Dreaming to return to the realm.
 * Ignis-sa: The spell allows its caster to create a miniature flame from their hands, heating up objects.
 * Imitation Spell: The spell creates a replica of a mystical object.
 * Intangibility Spell: The Egyptian spell allows its caster to move through the floors and return to the real world within seconds, evading their opponents' attacks.
 * Invenire Res Amissa: The spell initially allows its caster to locate a lost object. However, unsuccessful castings of the spell could result in disorienting people nearby, taking away their ability to tell directions.
 * Lightning Spell: The Lightning Spell summons a red lightning storm out of nowhere, which then strikes powerful bolts of electricity.
 * Lux Et Veritas: After the spell is cast, an energy bolt would travel around its caster and eventually land on the hidden person or objects, revealing them.
 * Manere Retrorsum:
 * Memory Spell: The Memory Spell is one of the very few English spells, which can be cast through saying "tortured mind with secrets hidden, show me that which is forbidden".
 * Multiplicare:
 * Permuto: The spell has two functions, to transform an object to another for a brief period of time and to switch two individuals' souls.
 * Praeterita Obliviscere: The spell removes any memories of a certain event from an individual.
 * Protection Spells: A series of spells in Latin and Brittonic provide limited protection to a certain person and prevent their deaths.
 * Protection Spells (Latin and Brittonic)
 * Protection Spells (Earth-Prime)
 * Repel Charm: The charm repels anyone who attempts to take the object it guards.
 * Restitutionem: Restitutionem is a long and complicated spell capable of restoring the soul of an individual back to their body through entering Purgatory.
 * Resurrection Spell (Surge A Mortuis Unum): The spell was meant to resurrect organic beings from death. However, Astra Logue was able to cast the spell on the destroyed Waverider and "resurrect" Gideon into a human body.
 * Revealing Spells: Multiple spells have the ability to uncover hidden texts and objects with ease.
 * Revealing Spells
 * Apokalypste Ti Dynami
 * Shape-Shifting Spell:
 * Shema Yisrael Adonai Eloheinu, Adonai Echad: Through recreating crucial organs required for communication, the spell could reanimate a deceased individual and restore their souls for a brief moment of time.
 * Sit Hoc Sanguine, Clavis Est: The spell specifics unlocks the Fountain of Imperium.
 * Size Alteration Spell: A Gaelic spell shrinks and expands certain parts of clothing to fit a person without any other form of alterations to the outfit.
 * Sleep Spell: Two separate Latin spells were shown to be able to put a person to sleep, though the effects can be reversed.
 * Molles Somnos, Somno Iam
 * Nunc Somnum
 * Soul Separating Spell: The spell separates a soul from a body, which was rare in the mystical world as it is hard to achieve.
 * Spell of Permanence: It is unknown whether the spell involves magic. However, it is capable of keeping texts to stay on blogs permanently.
 * Suppression Spell: The spell suppresses the energy of AllStone Totems.
 * Séance: A séance is an attempt to communicate with spirits.
 * Teleportation Spell (Earth-Prime): The Teleportation Spell allows individuals to go from one place to another, though unsuccessful casting could lead to walking backwards.
 * Te Vocare, Veni In Auxilium Mihi: The Spell summons an unknown entity and creates strong gusts of wind.
 * Thvert: The spell conjures an object as an obstacle.
 * Totem Protection Spell: The spell protects the AllStone Totems from any danger and attacks.
 * Adiuva Nos Invenire Aliquid: The Tracking Spell allows its spell casters to locate an object.
 * Tua Cutis Fiat Ignis: The spell could set a creature's skin on fire.
 * Vi Veri Universum Vivus Vici: The spell expels agents of Ma'at from its host.
 * Wind Spell: The wind spell creates a strong gust of wind.
 * Zero Gravity Trap: The spell creates a region with zero gravity.

Mystical Objects

 * Ace of Winchester
 * Acrata Suit
 * Acrata Suit (Earth-38)
 * Acrata Suit (Earth-Prime)
 * Aleister Crowley's Amulet
 * Scarlet Lady
 * AllStone Totems
 * Truth Totem
 * Destiny Totem
 * Love Totem
 * Dream Totem
 * Hope Totem
 * Humanity Totem
 * Courage Totem
 * Amadei Derros' Amulet
 * Amon Dagger
 * Angel Feather
 * Angel Feather (Earth-1)
 * Angel Feather (Earth-666)
 * Anti-Magic Gun
 * Askaran Amulet
 * Black Diamond
 * Black Diamond (Earth-1)
 * Black Diamond (Earth-Prime)
 * Black Diamond (Earth-2)
 * Book of Destiny
 * Book of Oa
 * Brigid's Diary
 * Chalice of Dionysus
 * Chay-Ara's Bracelet
 * Cosmic Staff
 * Cosmic Staff (Earth-1)
 * Cosmic Staff (Earth-167)
 * Cosmic Staff (Earth-2)
 * Devarim Rags
 * Devarim Rags (Earth-1)
 * Devarim Rags (Earth-Prime)
 * Eye of Horus
 * Fairy Godmother's Equipment
 * Tiara (Earth-1)
 * Tiara (Earth-Prime)
 * Wand (Earth-1)
 * Wand (Earth-Prime)
 * Food Poisoning Potion
 * Helmet of Nabu
 * Golden Helmet
 * Helmet of Nabu
 * Medusa Mask
 * Medusa Mask
 * Medusa Mask
 * Grim Reaper's Sickle
 * Rock of Yuda Kal
 * Hawkman's Mace
 * Hawkgirl Suit
 * Hawkman Suit
 * Hellfire Weapons
 * Hellfire Guns
 * Hell Sword
 * Hellfire Knife
 * Hellfire Pugio
 * Hellfire Compass
 * Horchis Dagger
 * Icon of Pazuzu
 * Jasper Winters' Necklace
 * Kalabros Manuscript
 * Khushu Idol
 * Kusa
 * Lazarus Pits
 * Lazarus Pits (Earth-1)
 * Lazarus Pits (Earth-18)
 * Lazarus Pits (Earth-9)
 * Loom of Fate
 * Loom of Fate (Earth-1)
 * Loom of Fate (Earth-Prime)
 * Lotus
 * Medallion of Acrata
 * Medallion of Acrata (Earth-38)
 * Medallion of Acrata (Earth-Prime)
 * The Mist
 * Mjölnir
 * Nectar of Nhialic
 * Nth Metal
 * Nth Metal (Earth-1)
 * Nth Metal (Earth-38)
 * Orb of Horus
 * Philosopher's Stone
 * Phurba
 * Purgatory Teleportation Card
 * Sacred Cross
 * Skull-Shaped Box
 * Soul Tokens
 * Spear of Destiny
 * Spear of Destiny
 * Spear of Destiny (Earth-Prime)
 * Staff of H'ronmeer
 * Staff of H'ronmeer (Earth-38)
 * Staff of H'ronmeer (Earth-Prime)
 * Staff of Horus
 * Star Map
 * Star of David
 * Stone of True Seeing
 * Sword of Juru
 * Sword of Juru (Earth-38)
 * Sword of Juru (Earth-Prime)
 * Taba'at Shlomo/Ring of Solomon
 * Time Stone
 * Time Stone
 * Time Stone
 * Triangle of Solomon
 * Totems of Zambesi
 * Totems of Zambesi (Earth-1)
 * Air Totem (Earth-1)
 * Death Totem (Earth-1)
 * Earth Totem (Earth-1)
 * Fire Totem (Earth-1)
 * Spirit Totem (Earth-1)
 * Water Totem (Earth-1)
 * Totems of Zambesi (Earth-Prime)
 * Air Totems (Earth-Prime)
 * Willie Cole's Acetate

Types

 * Dark Magic
 * Light of the Soul
 * Moon Magic